Dance with Rhythmic Frames

Improving Dancing Skills by Frame-by-Frame Presentation

DRF is a VR application for dance learning by replaying key poses in sync with rhythm with 3D motion trajectories.

We propose DRF, a virtual reality application for dance learning by replaying key poses in sync with rhythm (frame-by-frame presentation) with 3D motion trajectories extracted from dance videos. Compared with video-based presentation methods,learners can more easily associate the poses with the rhythm of the music, potentially leading to an improvement in dance movements.

Fitness video observation is a common approach in sports practice. However, in videos, important frames and others are presented at a constant speed, there is a substantial cognitive load in accurately capturing key movements and timing, especially in the quick-paced videos of complex activities such as dance.

We hypothesize that extracting keyframes from dance videos and replaying them in sync with rhythm (frame-by-frame presentation) can reduce this cognitive load and improve the dance technique execution.

Example of the key pose extraction process. First, (a) each frame is automatically extracted from a dance video per beat. Then, (b) manually omit frames that do not match the choreographic key poses.

Our first study using a 2D display suggests that frame-by-frame presentation is not only as preferred as conventional videos, but also enables more accurate learning of movements.

Based on that, we developed DRF, a VR application that combines frame-by-frame presentation with motion trajectory visualization. User study results indicate that with DRF, users could significantly improve both choreographic dance technique and rhythm accuracy compared to video-based VR systems.

The two scenes have a similar overall design but differ in the way 3D human models are presented.

Qualitative user evaluations from beginners, experienced dancers, and professionals expressed the benefits and potential use of the frame-by-frame presentation method.